Summary:
Sanzaru Games is seeking an experienced Narrative Systems Designer to join our team. In this role, you'll craft immersive game-wide features, transforming abstract ideas into detailed rules and models that drive the player experience. Your work will span AI, combat mechanics, boss encounters, and narrative systems, all designed to create unforgettable gaming experiences. Narrative Systems Designers play a vital role in our game development process, working hand-in-hand with art and engineering teams to craft immersive experiences that blend engaging narrative moments with polished gameplay mechanics. By balancing vision with technical knowledge, our Narrative Designers ensure that every aspect of the game contributes to a seamless and captivating player journey.
Required Skills:
Senior Narrative Systems Designer - Sanzaru Game Studio Responsibilities:
Conceptualize and drive designs from paper to final system architecture
Under the direction of the Narrative Lead, implement narrative content using Unreal Engine 5
Partner and collaborate with Level Designers and other stakeholders to stand up Quests and Objectives
Level scripting and setup using script-based languages like UE5 Blueprint
Collaborate with Gameplay Engineers on developing global gameplay mechanics
Work within the design team to support global and level-specific systems needs
Create and maintain technical documentation related to narrative tools within the studio and with development partners
Employ rapid prototypes, implement and present regular on-screen deliverables of all systems
Evaluate features needed to improve and streamline implementation of gameplay systems
Gather and act on game balance feedback with the aim of creating the best experience for all players
Minimum Qualifications:
Minimum Qualifications:
5+ years of design experience in games industry
Portfolio or work samples showcasing Narrative Design work
Experience identifying system design issues and creating solutions
Intermediate knowledge of Maya or another major 3D modeling program
Proficiency in Microsoft Excel and/or other demonstrable skill at organizing large datasets
Experience communicating with cross-functional team members
Gamer and daily gaming enthusiast
Experience shifting focus as needed and changing priorities
Familiarity working in VR
Preferred Qualifications:
Preferred Qualifications:
Combat and character mechanics and knowledge of game animation and game feel
Working knowledge of C++, Blueprint or XML scripting
VR enthusiast following gaming trends within the Virtual Reality space
Public Compensation:
$112,000/year to $161,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
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